1// Genereates a number between 0 to 1;
2Math.random();
3
4// to gerate a randome rounded number between 1 to 10;
5var theRandomNumber = Math.floor(Math.random() * 10) + 1;
1Math.random()
2// will return a number between 0 and 1, you can then time it up to get larger numbers.
3//When using bigger numbers remember to use Math.floor if you want it to be a integer
4Math.floor(Math.random() * 10) // Will return a integer between 0 and 9
5Math.floor(Math.random() * 11) // Will return a integer between 0 and 10
6
7// You can make functions aswell
8function randomNum(min, max) {
9 return Math.floor(Math.random() * (max - min)) + min; // You can remove the Math.floor if you don't want it to be an integer
10}
1function getRandomNumberBetween(min,max){
2 return Math.floor(Math.random()*(max-min+1)+min);
3}
4
5//usage example: getRandomNumberBetween(20,400);
6
1var random;
2var max = 8
3function findRandom() {
4 random = Math.floor(Math.random() * max) //Finds number between 0 - max
5 console.log(random)
6}
7findRandom()
1function getRandomNumberBetween(min,max){
2 return Math.floor(Math.random()*(max-min+1)+min);
3}
1let object = random(0, 50);
2// making "object" a random number between 0 and 50.
3
4console.log(object);
5// printing object in the console