1 1 # Simple pygame program
2 2 
3 3 # Import and initialize the pygame library
4 4 import pygame
5 5 pygame.init()
6 6 
7 7 # Set up the drawing window
8 8 screen = pygame.display.set_mode([500, 500])
9 9 
1010 # Run until the user asks to quit
1111 running = True
1212 while running:
1313 
1414     # Did the user click the window close button?
1515     for event in pygame.event.get():
1616         if event.type == pygame.QUIT:
1717             running = False
1818 
1919     # Fill the background with white
2020     screen.fill((255, 255, 255))
2121 
2222     # Draw a solid blue circle in the center
2323     pygame.draw.circle(screen, (0, 0, 255), (250, 250), 75)
2424 
2525     # Flip the display
2626     pygame.display.flip()
2727 
2828 # Done! Time to quit.
2929 pygame.quit()
301# Be sure to install pygame via pip
2
3import pygame
4import sys
5
6# initialize it
7pygame.init()
8
9# configurations
10frames_per_second = 30
11window_height = 600
12window_width = 400
13
14# colors
15WHITE = (255, 255, 255)
16BLACK = (0, 0, 0)
17BLUE = (0, 0, 255)
18
19# creating window
20display = pygame.display.set_mode((window_width, window_height))
21
22# creating our frame regulator
23clock = pygame.time.Clock()
24
25# forever loop
26while True:
27  # frame clock ticking
28  clock.tick(frames_per_second)
29  
30  # frame Drawing
31  display.fill(WHITE)
32  
33  # event loop
34  for event in pygame.event.get():
35    if event.type == pygame.QUIT:
36      pygame.quit()
37      sys.exit()
38      1# Pygame boiler plate
2# Should have a red square on screen if run
3# pip3 install pygame
4
5import pygame
6
7screen = pygame.display.set_mode((1280, 720))
8
9running = True
10while running:
11	screen.fill((0, 0, 0))
12  
13	for event in pygame.event.get():
14		if event.type == pygame.QUIT:
15			running = False
16
17	pygame.draw.rect(screen, (255, 0, 0), ((10, 10), (50, 50)))
18            
19	pygame.display.update()
20    
21pygame.quit()
22	1import sys
2import pygame
3
4pygame.init()
5    
6screen = pygame.display.set_mode((800, 400))
7pygame.display.set_caption('Amogus Adventures')
8clock = pygame.time.Clock()
9
10test_font = pygame.font.Font('Graphics/Pixeltype.ttf', 50)
11StartButton = pygame.image.load('Graphics/STARTAS.png')
12GameStart = pygame.image.load('Graphics/gamestart.png')
13text_surface = test_font.render('Press enter to play!', True, 'Green')
14StartButton2 = pygame.image.load('Graphics/STARTAS2.png')
15class Game:
16    def __init__(self):
17        self.screen = pygame.display.set_mode((800, 400))
18        self.position = (100, 70)
19        self.size = (325,125)
20        self.rect = pygame.Rect(self.position, self.size)
21        self.color = pygame.Color("red")
22        pygame.display.set_caption('Amogus Adventures')
23
24    def run(self):
25        FPS = 60
26        clock = pygame.time.Clock()
27    
28        while True:
29            for event in pygame.event.get():
30                if event.type == pygame.QUIT:
31                    pygame.quit()
32                    sys.exit()
33 
34            mouse_position = pygame.mouse.get_pos()
35            left_button,_,_ = pygame.mouse.get_pressed()
36            if self.rect.collidepoint(mouse_position) and left_button:
37                # Clicked, do your code, start your game
38                print('clicked')
39                
40                pygame.draw.rect(self.screen, pygame.Color("green"), self.rect)
41            else:
42                # Not clicked, do normal stuff
43                pygame.draw.rect(self.screen, pygame.Color("red"), self.rect)
44 
45            clock.tick(FPS)
46            pygame.display.update()
47
48            screen.blit(GameStart,(0,0))
49            screen.blit(StartButton,(0,0))
50            screen.blit(text_surface,(115,25))
51            
52if __name__ == '__main__':
53    pygame.init()
54    Game().run()1Pygame is a good choice for creating GUI and game dev.
2Install:
3Windows:
4pip install pygame