1#!/usr/bin/env python2
2
3import pygame
4import random
5
6
7WIDTH = 360
8HEIGHT = 480
9FPS = 30
10
11# Define Colors
12WHITE = (255, 255, 255)
13BLACK = (0, 0, 0)
14RED = (255, 0, 0)
15GREEN = (0, 255, 0)
16BLUE = (0, 0, 255)
17
18## initialize pygame and create window
19pygame.init()
20pygame.mixer.init() ## For sound
21screen = pygame.display.set_mode((WIDTH, HEIGHT))
22pygame.display.set_caption("<Your game>")
23clock = pygame.time.Clock() ## For syncing the FPS
24
25
26## group all the sprites together for ease of update
27all_sprites = pygame.sprite.group()
28
29## Game loop
30running = True
31while running:
32
33 #1 Process input/events
34 clock.tick(FPS) ## will make the loop run at the same speed all the time
35 for event in pygame.event.get(): # gets all the events which have occured till now and keeps tab of them.
36 ## listening for the the X button at the top
37 if event.type == pygame.QUIT:
38 running = False
39
40
41 #2 Update
42 all_sprites.update()
43
44
45 #3 Draw/render
46 screen.fill(BLACK)
47
48
49
50 all_sprites.draw(screen)
51 ########################
52
53 ### Your code comes here
54
55 ########################
56
57 ## Done after drawing everything to the screen
58 pygame.display.flip()
59
60pygame.quit()