javascript 3a

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Benson
08 Jan 2020
1/* Spread syntax ( ex. ...arrayName) allows an iterable such as an array expression or string 
2to be expanded in places where zero or more arguments (for function calls) 
3elements (for array literals) are expected, or an object expression to be 
4expanded in places where zero or more key-value pairs (for object literals) 
5are expected. */
6
7
8//example
9function sum(x, y, z) {
10  return x + y + z;
11}
Archer
12 Jul 2018
1console.log(eval('2 + 2'));
2// expected output: 4
3
4console.log(eval(new String('2 + 2')));
5// expected output: 2 + 2
6
7console.log(eval('2 + 2') === eval('4'));
8// expected output: true
9
10console.log(eval('2 + 2') === eval(new String('2 + 2')));
11// expected output: false
12
Samuel
23 Jul 2020
1     
2local Manager = game:GetService("VirtualInputManager")
3 
4local Fol = Instance.new("Folder", game.Workspace)
5Fol.Name = "Folder"
6 
7Fol.ChildAdded:connect(function(child)
8if child.Value == "Money" then
9wait()
10child:Destroy()
11 
12game.ReplicatedStorage.Transactions.ClientToServer.Donate:InvokeServer(game.Players.LocalPlayer, game.Players.LocalPlayer.leaderstats.Money.Value, 1)
13 
14elseif child.Value == "Load" then
15wait()
16child:Destroy()
17repeat
18game.ReplicatedStorage.LoadSaveRequests.RequestLoad:InvokeServer(-1)
19wait(1)
20until game.Players.LocalPlayer.leaderstats.Money.Value == 20
21game.ReplicatedStorage.LoadSaveRequests.RequestLoad:InvokeServer(game.Players.LocalPlayer.CurrentSaveSlot.Value)
22elseif child.Value == "Save" then
23wait()
24child:Destroy()
25game.ReplicatedStorage.LoadSaveRequests.RequestSave:InvokeServer(game.Players.LocalPlayer.CurrentSaveSlot.Value)
26end
27end)
28 
29function Call(VAL)
30local String = Instance.new("StringValue")
31String.Value = VAL
32String.Parent = Fol
33end
34local CurrentMoney
35 
36function MoneyDupe(Times)
37    for i = 1, Times do
38        if game.Players.LocalPlayer.CurrentSaveSlot.Value ~= -1 then
39            CurrentMoney = game.Players.LocalPlayer.leaderstats.Money.Value
40            local DupeSlot = game.Players.LocalPlayer.CurrentSaveSlot.Value
41            repeat
42                Call("Money")
43                wait(1)
44            until game.Players.LocalPlayer.leaderstats.Money.Value == 0
45            wait(59)
46            Call("Load")
47            repeat
48                wait(0.1)
49            until game:GetService("Players").LocalPlayer.PlayerGui.PropertyPurchasingGUI.SelectPurchase.Visible == true
50                wait(1.2)
51            Manager:SendKeyEvent(true,"E",false,game)
52            repeat
53                wait(0.1)
54            until game:GetService("Players").LocalPlayer.PlayerGui.PropertyPurchasingGUI.ConfirmPurchase.Visible == true
55            wait(0.5)
56            Manager:SendKeyEvent(true,"E",false,game) 
57            repeat
58                wait(0.1)
59            until game.Players.LocalPlayer.leaderstats.Money.Value > CurrentMoney
60            for i = 1, 3 do
61            Call("Save")
62            wait(0.1)
63            end
64        end
65    end
66end
67 
68MoneyDupe(1)   sw
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