c 2b 2b movment

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showing results for - "c 2b 2b movment"
Julian
26 Mar 2017
1{
2    CharacterController characterController;
3
4    public float speed = 6.0f;
5    public float jumpSpeed = 8.0f;
6    public float gravity = 20.0f;
7
8    private Vector3 moveDirection = Vector3.zero;
9
10    void Start()
11    {
12        characterController = GetComponent<CharacterController>();
13    }
14
15    void Update()
16    {
17        if (characterController.isGrounded)
18        {
19            // We are grounded, so recalculate
20            // move direction directly from axes
21
22            moveDirection = new Vector3(Input.GetAxis("Horizontal"), 0.0f, Input.GetAxis("Vertical"));
23            moveDirection *= speed;
24
25            if (Input.GetButton("Jump"))
26            {
27                moveDirection.y = jumpSpeed;
28            }
29        }
30
31        // Apply gravity. Gravity is multiplied by deltaTime twice (once here, and once below
32        // when the moveDirection is multiplied by deltaTime). This is because gravity should be applied
33        // as an acceleration (ms^-2)
34        moveDirection.y -= gravity * Time.deltaTime;
35
36        // Move the controller
37        characterController.Move(moveDirection * Time.deltaTime);
38    }
39}
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