1draw_rect(float x, float y, float half_size_x, float half_size_y, u32 color) {
2 x *= rs.height * render_scale;
3 y *= rs.height * render_scale;
4 half_size_x *= rs.height * render_scale;
5 half_size_y *= rs.height * render_scale;
6 x += rs.width / 2.f;
7 y += rs.height / 2.f;
8 // Change to pixels
9 int x0 = x - half_size_x;
10 int x1 = x + half_size_x;
11 int y0 = y - half_size_y;
12 int y1 = y + half_size_y;
13 draw_rect_in_pixels(x0, y0, x1, y1, color);
14}