import bpy
class MatShaderInfoPanel(bpy.types.Panel):
"""Create shaders for your Poser figure: Panel"""
bl_label = "Figure Files Info"
bl_idname = "MATERIALS_PT_shaders"
bl_space_type = 'VIEW_3D'
bl_region_type = 'TOOLS'
bl_category = "Skin Shaders"
def draw(self, context):
layout = self.layout
obj = context.object
row = layout.row()
row.label(text='Figure Name')
row = layout.row()
row.label(text="Active object is: " + obj.name)
row = layout.row()
row.prop(obj, "name")
row = layout.row()
row.operator("mesh.primitive_cube_add", text='Find Images', icon='FILESEL')
row = layout.row()
row.operator("object.run_script", text = 'Apply Shaders')
class runScript(bpy.types.Operator):
"""Tooltip"""
bl_idname = "object.run_script"
bl_label = "Invokes a Script"
@classmethod
def poll(cls, context):
return context.active_object is not None
def execute(self, context):
print('Yay!')
return {'FINISHED'}
def register():
bpy.utils.register_module(__name__)
def unregister():
bpy.utils.unregister_class(__name__)
if __name__ == "__main__":
register()